Season Structure
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-The regular season will consist of 10 wars
-Players will accrue points based on their outcomes in prep and wars (see below rules)
-Top 24 players after the regular season will advance to a single elimination tournament. The top 8 will receive a 1st round bye.
- Players must finish with a POSITIVE point score to qualify for the tournament
If there is a TIE in points scored, the following will be used for tiebreakers for seed purposes:
1. missed war battles (If someone did their prep but not their war thats a strike, if someone has more strikes then they would lose the tiebreaker)
2. War record
3. Prep Record
4. Crowns
5. Style Points
Rules
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- two points gained for a prep win, (-1) for a prep loss.
- ten points for a war win, (-5) for a war loss.
- missed prep battles will be counted as losses. A missed war match will result in a (-20) point loss.
- someone who does not participate in a war will result in a (-13) point loss.
- Bonus five points (style points) awarded for the following:
-Winning all 3 prep battles
-Winning all 3 prep battles AND war battle
-War MVP
-3 crown victory in war battle
-If someone gets the 4 above bonuses they will also be awarded the triple crown award and receive another 5 bonus points
- Season MVP is calibrated by using FIVE metrics. Prep W/L, War W/L, Crowns won in WAR, Style Points, and Overall Points
- If a person is given two war battles, the FIRST war is what will count towards their record or in playoff matches
- Playoff wins are determined by points. 3-0/war win (16), 2-1/war win (13), 1-2/war win (10), 0-3/war win (7), 3-0/war loss (1), 2-1/war loss (-2), 1-2/war loss (0), 0-3/war loss (-. Bonus 5 points given for a 3 crown victory.
- In the event of a tie, whoever gets more crowns will advance
- In the event of a single crown tie, if one player wins in regulation while another wins in OT, the person who wins in regulation will advance
- In the event of a further tie, overall damage given - damage taken will determine who moves on
- missed war prep battles will result in a (-5) point loss rather than the standard (-1) point loss
- Missing THREE war matches after entering into a war during a single season will result in removal from the clan
- Sitting out more than FIVE wars in a single season will result in removal from the clan (unless we have been notified there will be an extended absence)
______________
-The regular season will consist of 10 wars
-Players will accrue points based on their outcomes in prep and wars (see below rules)
-Top 24 players after the regular season will advance to a single elimination tournament. The top 8 will receive a 1st round bye.
- Players must finish with a POSITIVE point score to qualify for the tournament
If there is a TIE in points scored, the following will be used for tiebreakers for seed purposes:
1. missed war battles (If someone did their prep but not their war thats a strike, if someone has more strikes then they would lose the tiebreaker)
2. War record
3. Prep Record
4. Crowns
5. Style Points
Rules
___________
- two points gained for a prep win, (-1) for a prep loss.
- ten points for a war win, (-5) for a war loss.
- missed prep battles will be counted as losses. A missed war match will result in a (-20) point loss.
- someone who does not participate in a war will result in a (-13) point loss.
- Bonus five points (style points) awarded for the following:
-Winning all 3 prep battles
-Winning all 3 prep battles AND war battle
-War MVP
-3 crown victory in war battle
-If someone gets the 4 above bonuses they will also be awarded the triple crown award and receive another 5 bonus points
- Season MVP is calibrated by using FIVE metrics. Prep W/L, War W/L, Crowns won in WAR, Style Points, and Overall Points
- If a person is given two war battles, the FIRST war is what will count towards their record or in playoff matches
- Playoff wins are determined by points. 3-0/war win (16), 2-1/war win (13), 1-2/war win (10), 0-3/war win (7), 3-0/war loss (1), 2-1/war loss (-2), 1-2/war loss (0), 0-3/war loss (-. Bonus 5 points given for a 3 crown victory.
- In the event of a tie, whoever gets more crowns will advance
- In the event of a single crown tie, if one player wins in regulation while another wins in OT, the person who wins in regulation will advance
- In the event of a further tie, overall damage given - damage taken will determine who moves on
- missed war prep battles will result in a (-5) point loss rather than the standard (-1) point loss
- Missing THREE war matches after entering into a war during a single season will result in removal from the clan
- Sitting out more than FIVE wars in a single season will result in removal from the clan (unless we have been notified there will be an extended absence)